kivaShadebornAs the sun crept towards the line of foothills to her left, Sylvie’s eyes roamed the green and slate texture of the valley sprawling ahead…Mar 12Mar 12
kivaHunter of ShadowSylvie shifted the straps of her pack, looking for an inch of her shoulders that didn’t already feel bruised and tender. Most people who…Mar 12Mar 12
kivaDragon’s Dogma and the Mythic UnderworldA quick note: this was originally written as a game review of Dragon’s Dogma (the first one) years and years ago. The writing’s a little…Feb 8Feb 8
kivaTraveller Ship CombatA long time ago I ran a Traveller game that was, per the usual model, centered on a trading ship and the gang of misfits who crewed her, as…Aug 9, 2023Aug 9, 2023
kivaApproach me in dreadNo longer mad like a horse I’m still wild, but not lost From the thing that I’ve chosen to be And it’s ’cause you’ve thrilled me Silenced…Jul 27, 2023Jul 27, 2023
kivaThe Design Philosophy of Battletech, Part 3Maps, Missions and ContractsNov 30, 20202Nov 30, 20202
kivaThe Design Philosophy of BattletechI do a lot of my design work by gut. I intuitively grasp whether something is going to be fun or not; whether something is a good idea or…Nov 17, 2020Nov 17, 2020