The Setting

Map of the Battletech setting that shows the major powers, centered on Earth.

I’ve actually had a lot of trouble convincing myself to write this essay, because I’m missing a lot of the resources I’d need to really delve into the process by which the setting was created. Specifically, all my notes and documents and images that I used to work out the…

Water in a desert oasis.

Waiting at the oasis, you had given up on ever finding a caravan to join. The ones that stopped at the rock-sheltered hollow always seemed to have several Waterseekers with them already, and a caravan only truly needed one. Unerringly, the caravans’ Waterseekers found this hidden place, the same one…

In ‘Design and Impostor Syndrome’, I said:

“ Designers seem plagued by the notion that they’ve somehow tricked their way into their positions, fooled hiring managers into believing their facile bullshit is actual skill and experience.”

I want to explore where this notion comes from, and why it’s so corrosive…

Every talented designer I have ever known, with only a few exceptions, has suffered from impostor syndrome. Designers seem plagued by the notion that they’ve somehow tricked their way into their positions, fooled hiring managers into believing their facile bullshit is actual skill and experience.

I think this tendency comes…

Why have game designers at all on your project? That’s not actually a rhetorical question; I know one major game studio that simply does not hire designers, and several others that do not have any senior design staff, just junior designers in level creation and mechanical tuning. …

This is a copy/paste of a long post I wrote for the SomethingAwful forums, picking through the Objectivist philosophy, my experiences with it, and how I realized it was nonsense. It’s about seven years old now, so there’s a fair chance it’s problematic and gross. …

kiva

game designer and professional trans person. i made battletech (2018). she/her. @persenche on twitter.

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